Comprised by two scimitars bound pommel to pommel, the blade looks much like a crescent moon. The Valenar double scimitar is used almost exclusively by the elven riders of Valenar. The handle and the base of the cane are actually attached by a length of sharpened chain links, making the weapon good of slashing or strangling. When the wielder is about to release it, the DC drops to 10. While 'sheathed', a Perception check, DC 20, is needed to notice it. The Craft (alchemy) DC for sunscald sand is DC 25.Ī favored among changelings and other masters of deception, the ribbonweave staff looks like a normal walking cane, similar to a sword cane. Those that would actually take non-lethal damage from extreme heat or sunlight while affected by sunscald sand find that the damage is lethal instead. Those affected by sunscald are at a -4 to saves to resist extreme heat or sunlight for the following 24 hours or until they are immersed in fresh water. Sunscald sand is usually blue and is an incredible dehydrator. The Craft (alchemy) DC for burning sand is DC 20. Those that are affected by burning sand take 1d6 points of fire damage and have caught on fire. It is made from dried flakes of alchemist fire. Those that are affected by blinding sand from a sand pipe are blinded for 1d6 rounds.īurning sand is alchemically treated sand, usually green. A sand pipe only requires one hand to wield, but two hands and a standard action that provokes to reload it.īlinding sand is just regular sand, although preferably the fine granular sand of the desert and not that of a beach. Avoiding the effect of the cone requires a Reflex save equal to 10 + 1/2 the wielder's Hit Dice + his Dexterity modifier. As a standard action, it can be blown into to generate a 15 foot cone to deliver a single dose of sand. This tube is typically made of metal or bone, is about 2 feet long and hollow. Because of the serration of the chitin used, if someone wields two (or more) scorpion claw gauntlets, the weapons provide a total +2 circumstance bonus to CMB and CMD concerning grapple checks.Īs long as a short sword, but balanced for dagger-like throwing, the drow long knife is a common back-up weapon for the drow of Xen'drik. This gauntlet are made from the pincers of adolescent giant scorpions. Crafting an Alchemy Blade requires a single Craft (alchemy) check, DC 20, in addition to the normal crafting checks. If an Alchemy Blade gains the broken condition, any splash weapon stored inside is lost. Once the splash weapon has been delivered, the Alchemy Blade must be refilled to be used again. No other creatures are affected by this splash weapon and if the Alchemy Blade confirms a critical hit, the splash weapon damage is not doubled. So long as the Alchemy Blade is filled with one splash weapon, a successful hit also delivers the contents of the splash weapon to the target. While it can be wielded as a short sword and qualifies as such for feats and other abilities, it requires the Exotic Weapon Proficiency feat to use it the way it was intended. Doing so is a standard action that provokes. The pommel can be removed, allowing the contents of one splash weapon (alchemist fire, acid, holy water, etc) to be feed into the tube within the grip. This short sword is intentional hollow, from pommel to the groves along the blade.
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